5 - On your own!

Now that you've learned how to set-up a project, create materials, and apply materials to a Static Mesh Actor; try to do some exercises on your own.


Using what you know, create a new Material similar to this graph:


The Main Material node settings simulate a plastic material.

Add Basic_Asset1 to the level, apply the Material to it, and update the Material to apply a "Brick" Normal Map Texture.


For more information on topics covered in this Quick Start Guide, refer to the Unreal Editor Manual .

For information on importing different types of content, refer to:

For specifics covered in this Quick Start Guide, refer to:

Select Skin

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