Editor Scripting How-Tos

Provides a list of example pages that show how to use Blueprints and Python to script and automate content production tasks in the Unreal Editor.

Windows
MacOS
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The pages in this section show you how to use Blueprints and Python to automate some common content production tasks in the Unreal Editor. You can copy these examples directly, or use them as models for your own scripts.

Intermediate

Creating Levels of Detail in Blueprints and Python 4.20 Setting up Collisions with Static Meshes in Blueprints and Python 4.20

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