Transforming Actors in VR

The Universal Gizmo is a transform widget designed for moving, rotating, and scaling Actors when working in VR Mode. There are both local and world space versions available, which can be swapped between using the Radial Menu. The elements of the Universal Gizmo are colored red, green, and blue representing the X, Y, and Z axes, respectively. Much like in the standard editor, there are gizmos which can be used specifically for translating, rotating, and scaling your Actors. Local and world space versions of these are accessible from the Radial Menu.

Transform Gizmo Actions

Each gizmo gives you access to different transform actions. By aiming the controllers at the manipulators highlighted below (usually on a translation, rotation, or scale gizmo for clarity), you can manipulate your Actor's Location, Rotation, and Scale independently.

Action

Manipulator

Usage

TranslateBar.png

Aim the controller at one of the translation manipulators and squeeze the Trigger to grab it. Move the controller to move the selected Actor(s) along the axis.

TranslatePlaneHighlight.png

Aim the controller at one of the translation plane manipulators and squeeze the Trigger to grab it. Move the controller to move the selected Actor(s) along the plane (in 2 axes).

RotateHighlight.png

Aim the controller at one of the rotation manipulators and squeeze the Trigger to grab it. Move the controller to rotate the selected Actor(s) around the axis.

UniformScaleCube.png

Aim the controller at the white cube in the center of the gizmo and squeeze the Trigger to grab it. Move the controller to scale the selected Actor(s) along all axes uniformly.

ScaleCube.png

Aim the controller at one of the scale manipulator cubes and squeeze the Trigger to grab it. Move the controller to scale the selected Actor(s) along the selected axis.

StretchHandles.png

Aim the controller at one of the stretch manipulators and squeeze the Trigger to grab it. Move the controller to scale the selected Actor(s) non-uniformly along all axes while remaining anchored to the opposite corner.