Ramp

This is an overview of the Ramp painting tool.

Windows
MacOS
Linux

The Ramp tool enables you to select two locations on your Landscape and create a flat ramp between the two points, with a falloff you specify for the sides.

Using the Ramp Tool

  1. In the Landscape tool, in the Sculpt mode, select the Ramp tool.

    RampSelection.png

  2. In the viewport on your Landscape, Left-click and drag or simply Left-click in two different places to mark the beginning and end points of the ramp.

    1.png

    If you change your mind about adding a ramp after starting to set the beginning and end points, you can click Reset to clear them.

  3. Select either marker and adjust its position. In this case, it has been moved along the Z-axis above the Landscape surface.

    2.png

  4. When you're satisfied with the position, click the Add Ramp button in the Tool Settings to create the ramp.

    3.png

    Now, you'll have a ramp that has been sculpted into your heightmap.

    4.png

Tool Settings

Ramp Tool

RampToolProperties.png

Property

Description

Ramp Width

Sets the width of the ramp.

Side Falloff

Sets the edge falloff on the sides of the ramp where it merges inot the rest of the landscape. This falloff gives a softness to the edge flow on these sides. A setting of 0 means no falloff; a setting of 1 means all falloff and no flat surface for the ramp.

Tags
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback