Change Default Levels

How to set the default editor and game Levels for your project


In the Project Settings editor, you can change a number of settings specific to your project. That includes being able to set the Level that your project's players will load into. In addition to the default game Level, you can set a default editor Level to speed up your workflow by immediately loading into a Level you work on frequently.

  1. Click on the Edit menu to open it.


  2. Select Project Settings.


  3. Selecting the Project Settings option will open up your project's settings.


  4. Click on Maps & Modes in the left panel to open that subsection of Project Settings.


  5. Click on the dropdown arrow to the right of the Game Default Map field, then select your desired Level from the list.


  6. Repeat step 5 if you wish to change the Editor Default Map as well.

In the advanced section of Default Maps, you can set Local Map Options, a Transition Map, and a Server Default Map.

Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback