Exporting and Importing Matinee Data
Matinee has Export and Import menu options that allow you to export the entire Matinee sequence out to a FBX file that can be loaded into a 3D content creation package.
This allows you to use an external program to animate the movement of your Actors and cameras as well as other properties such as motion blur amount and camera FOV. Many aspects of the
scene can be exported, such that you will be able to visualize your world geometry while working with an animated sequences.
When exporting a Matinee sequence, UnrealEd will attempt to export most of your scene geometry along with the animation curve data.
The following data will be exported:
Cameras bound to the Matinee sequence
Actors bound to the Matinee sequence
Float Property tracks
All Lights in current Level
All Static Meshes in current Level (including polygons, brush geometry and materials)
All Emitters in current Level (placement cue only)
Note that landscape Actors, source brush models and certain other object types are not currently supported for export.
Exported objects will be named similarly to their names in UnrealEd. After making changes to the data in a 3D model package, you will want to export the changes back to a FBX file where
they can be imported into Matinee. It is important that the names of the objects in the scene stay the same during this process!
When importing the new FBX file back into the Editor, Matinee will attempt to import all of the animation curves for Actors whose imported name matches an Actor bound to the active
Matinee sequence. In some cases (such as for cameras), you can also add new objects by creating them in the modeling package and exporting them to FBX format.