Learn to use this Early Access feature, but use caution when shipping with it.
This feature is Early Access.
Features available in Early Access give you the opportunity to learn how they work, plan your pipeline, and create test content. You should use caution when using these features in production, as we are still working to get to shipping-quality performance, stability, and platform support. We support backward compatibility for assets, and the APIs for these features are stable.

Create a Particle Light

Prerequisite Topics

This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

Giving particles the ability to illuminate the world around them can add an extra layer of realism to any of your project's visual effects. In the following How-To, we will take a look at setting up a Niagara emitter so that particles and lights are spawned at the same time.

Light_Banner_01.png

Steps

  1. First, create a Niagara Emitter by right-clicking in the Content Browser, and from the displayed menu select FX > Niagara Emitter. The Niagara Emitter wizard displays.
    SE_01.png
  2. Click the radio button next to Create a new emitter from an emitter template. Select the Fountain template. Then click OK to create a new emitter in the Content Browser.
    NiagaraEmitter_FountainTemplate.png
  3. Name the newly created Niagara Emitter, FX_Light and then double-click on it to open it.
  4. With the Niagara Editor now open, go to the Selected Emitter panel and locate the Render section.
  5. Click the Plus sign icon (+) next to Render, and from the displayed list select the Niagara Light Renderer Properties option.
    CreateParticleLight_Steps_Step4-AddLightRenderer.png
  6. Locate the new NiagaraLightRendererProperties section at the bottom of the Render module. Set the following properties to the following values.
    ParticleLights/CreateParticleLight_Steps_Step5-RadiusScaleColorAdd.png
    Property Name Value
    Radius Scale 1
    Color Add X X: 10 Y:0 Z:0
  7. Click the Compile, Apply and Save buttons to compile and save your work. Then close the FX_Light Niagara Emitter.
    ME_09.png
  8. Now right-click in the Content Browser, and select FX > Niagara System. The Niagara System wizard displays.
    SE_16.png
  9. Click the radio button next to Create an empty system with no emitters. Then click OK to create a new Niagara System in the Content Browser.
    NiagaraSystem_EmptySystem.png
  10. Name the new Niagara System ParticleLight.
    NiagaraSystem_ParticleLightIcon.png
  11. Double-click the ParticleLight Niagara System to open it, and then drag the FX_Light Niagara Emitter to the Timeline of the Particle Light Niagara System.
    Click for full image.
  12. Click the Compile and Save buttons to compile and save your work, and then close the Particle Light Niagara System. In the Content Browser, drag the Mesh Niagara System into the level viewport.
    CreateParticleLight_Steps_Step9_AddToLevel.png

End Result

When completed you will now have a VFX that will cast light into the world when the particles are spawned. You can see an example in the video below.