To use a Niagara Emitter in your project, it will first need to be placed into a Niagara System. A Niagara System is used to display the individual Niagara Emitters that have been created to make an effect. This also makes it very easy to mix and match different Niagara emitters, or to create entirely new effects using only the existing emitters.
To create a Niagara System, you will use the Niagara System wizard. There are multiple options listed in the wizard, to make it easier for you to create the Niagara System that best fits your project.
- You can create a system from a list of templates. These templates present several types of commonly used systems. If you work with a large development studio, these templates can be curated by the art leads, ensuring that best practices are baked into the templates. The templates also provide a great starting point if you are new to Unreal Engine.
- You can create a new system from any emitters you have created. Use this option if you’ve already created the emitters you need.
- You can copy a system that already exists in your project.
- You can create an empty system.
To add a Niagara Emitter to a Niagara System, drag your Niagara Emitter from the Content Browser onto the Track section of the Timeline.
You can change a property in an emitter after you add it to the system. Find and select the emitter in the Timeline, and the Selected Emitter panel displays the modules and properties for your emitter. Now you can adjust the properties in that emitter.