Creating Sprites


Sprites are created in the Content Browser, like other assets. They can be created from scratch as blank assets, generated from other existing assets, or created using imported data.

Blank Sprite Asset

To create a new blank Sprite asset:

  1. Click the New button in the Content Browser.

  2. Under Miscellaneous, select Sprite.


  3. Name the new Sprite asset.


  4. Double-click the new Sprite asset to open it in the Sprite Editor

  5. In the Details panel, you can assign a Texture to the Sprite asset using the Source Texture property.


Single Sprite from Texture

To create a sprite from an existing Texture asset:

  1. In the Content Browser, right-click on the Texture asset and choose Create Sprite.


  2. Name the new Sprite asset.


Series of Sprites from Sprite Sheet Texture

  1. In the Content browser, right-click on the sprite sheet Texture and choose Extract Sprites.


  2. Any Sprites in the image that are separated by transparency are automatically identified and created.


Select all of the new Sprite assets, Right-click on them, and choose Create Flipbooks to generate a Flipbook asset from the new Sprites.


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback