Add Simple Collision to a Static Mesh

Content guide to creating and setting up collision geometry.

Windows
MacOS
Linux
On this page

Steps

COLREF_collisionMenu_BuildYourOwn.png

These options create basic collision shapes:

COLREF_BuildYourOwn_01.png

Once a simple collision shape is created, it can be moved, rotated, and scaled into the desired position. You can create more than one collision shape for more complex Static Meshes.

Control

Action

W, E, R

Switch between Translation, Rotation, and Scale tools.

Delete

Will delete the currently selected Physics Body or Bodies.

F

Will focus on the currently selected Physics Body or Bodies.

Ctrl + Left Click

Adds a Physics Body to the selection.

Alt + Left Drag (On a manipulation widget)

Duplicates a Physics Body.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback