Assign a Physical Material to a Physics Asset Body

How to assign a Physical Material to a specific Physics Body in a Physics Asset using the Physics Asset Tool.

Windows
MacOS
Linux

If specific Physics Bodies need differing Physical Materials, you can then adjust them individually.

  1. Open a Physics Asset in the Physics Asset Tool.

    PhysicsAsset1.jpg

  2. Enable Body Edit Mode in the Physics Asset Tool.

  3. Select a Physics Body.

  4. In the Details pane, in the Physics Category, change the Simple Collision Physical Material.

    SimpleCollision.png

  5. Click Save icon_SaveAsset_40x.png

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback