At this point, you've set
up your Tire Config Data Asset, which is used to control how much the tires
slide on any surface, having set up the Wheel Blueprint that can be used to
specify all of the different properties for your wheel. In the next step, you'll
continue creating the assets you need, which make up our vehicle ,by creating
the Animation Blueprint that handles all of the necessary animation information
for our vehicle (such as spinning tires, steering, suspension, etc).