1 - Required Project Setup

Creating a new project with the specifications we need.

On this page

For this guide, we'll use a Blank Template project, however, tread with caution if you use an existing project or one of the other template projects because in later steps of this guide you may run into conflicts with some parts that are already setup or setup differently than intended by this guide.


  1. Open Unreal Engine from the Launcher. The Project Browser will appear.

  2. Click on the New Project tab and then under the Blueprint tab, select Blank so that you have a clean starting point. You won't need Starter Content, so you can make sure that is set to No Starter Content. We'll need a to enter a project name, so we'll use "QuickStart". We can now click Create Project and get started.


The Unreal Editor will now open our new project.


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback