NVIDIA Ansel Capture Testing

Overview of the Unreal Engine 4 integration of Nvidia's Ansel in-game photography tool that enables capturing and sharing enhanced images from games

On this page

To test the NVIDIA Ansel Photography Plugin with your game:

  1. Run the NvCameraConfiguration.exe application and ensure that NvCamera Status is set to Enable, which is the default.

    C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraConfiguration.exe
  2. In Unreal Editor, select Play > Standalone Game in the Level Editor toolbar to run as a Standalone Game. Ansel will not activate when playing in the Editor.

  3. Press Alt + F2 to activate Ansel photography in the game. When a Session has been successfully started, the game world pauses and the Ansel UI will appear over the game view.


    Ansel will not activate while VR or Split-screen are active in the game

    In Editor builds, F2 is the keybinding that switches to Unlit rendering mode. To restore the more photo-friendly Lit mode, press F3.

  4. Select a capture type using the Capture type slider.

  5. Press the Snap button.

    Some pictures may take significant time to produce, especially highres shots of large dimensions. If the game uses streaming the streaming performance may be affected when shots involving many parts are being stitched together.

In-Game Controls

Keyboard / Mouse



Camera Movement


Left Analog Stick Up

Moves the Camera forward


Left Joystick Left

Moves the Camera left


Left Joystick Down

Moves the Camera backward


Left Joystick Right

Moves the Camera right


Left Trigger

Moves the Camera up


Right Trigger

Moves the Camera down

Shift (Hold)

Right Analog Stick (Press)

Accelerates Camera movement speed

Camera Movement

Left-Click + Move Mouse

Right Analog Stick

Rotates the Camera (yaw and pitch)

Select Skin

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