Using the Proxy Geometry Tool

In the following How - To we will take a look at how you go about using the Proxy Geometry Tool in your UE4 projects.

Windows
MacOS
Linux
On this page

In the following How - To we will take a look at using the Proxy Geometry Tool to create new Static Meshes and Textures for your UE4 projects levels.

Steps

  1. The  Proxy Geometry Tools  are part of the Merge Actor tools so to open them up you need to go to  Window > Developer Tools and then click on the Merge Actors option.

    ProxyLOD_05.png

  2. When the Merge Actors tool is open, you should see two icons at the top. Click on the second icon to show the options for the Proxy Geometry Tools. 

    ProxyLOD_04.png

    The options in the Proxy Geometry tool will only become active when you have Static Meshes selected in a level.

  3. Navigate to a location in a level and then start selecting Static Meshes. For this example 21 Static Meshes have been selected but please feel free to select as many Static Meshes as you want.

    Proxy_Geo_HT_Using_01.png

  4. With the Static Meshes still selected locate the Merge Actors window and then press the Merge Actors button to begin the Proxy Geometry tool creation process.

    Proxy_Geo_HT_Using_02.png 

  5. When prompted, specify a Name and Location for the new assets that the Proxy Geometry Tool will create. Once that is completed, press the Save button to continue the Proxy Geometry tool creation process.

    Proxy_Geo_HT_Using_03.png

    The time that it takes for the Proxy Geometry tool to finish can range from a few minutes to a few hours. The current progress will be shown in the following window.

    Proxy_Geo_HT_Using_04.png

  6. When the Proxy Geometry tool has completed, go to the Content Browser and search for the newly created assets by input the name given to them in step five.

    Proxy_Geo_HT_Using_05.png

End Result

To view the Static Mesh that was created, go to the Content Browser and double-click on the Static Mesh that was generated. When looking at the Static Mesh in the Static Mesh Editor, note the reduced triangle and material count.   

Proxy_Geo_HT_Using_06.png

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback