3 - Create a New Level

In this step we will create a brand new level which we will use to build out our sample area in.

Windows
MacOS
Linux

Marking as docs as the pages have been combined.

Next we will create a new Level that we will use to build our game environment in. While there are several different ways in which you can create a new Level, we will use the File Menu method which we will present us with level selection options.

Steps

  1. Inside the Unreal Editor, click the File Menu option then select New Level....

    FileMenu_Windows.png

    FileMenu_Mac.png

    This will open the New Level dialog window:

    NewLevel_Windows.png

    NewLevel_Mac.png

    Above the Default level includes some of the commonly used assets for constructing levels, there is also a VR-Basic level which includes some assets for constructing levels with the VR Editor and Empty Level is a completely blank level with no assets. For the purposes of this guide we are going to start from scratch with a completely blank slate.

  2. Click the Empty Level to select it.

End Result

The level will be created and ready to populate with visual and gameplay related assets to construct our playable environment.

level_empty.png

In the next step, we will begin adding assets and building out our environment.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback