1 - Required Setup

In this step we will use the Project Browser to create a New Project.

On this page

Course:lighting-essential-concepts-and-effects|Lighting Essential Concepts and Effects|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLightingEssentials_Topic_1920x1080-1920x1080-3e04dcaf168d9a530720df1573b417807ae00784.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLighting-Essential-Concepts-and-Effects-1000x1000-14831d7f280345717b0bdd66be9422b40ffb91bd.png?resize=1&w=300 Course:introducing-global-illumination|Introducing Global Illumination|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2F105_GlobalIllum%281200x675%29-1200x675-97270dbdc7595455b4c9acf0e83bf01da8efbfd4.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2FIntroducing-Global-Illumination-1000x1000-af5267ea2a6721b1cc73af7825d226aedbbaf5ce.png?resize=1&w=300

Before we get started, the first thing we'll need to do is to create a new project that we can work from for the rest of this guide. In the steps below, we'll use Unreal Engine 4's Project Browser to create the project. After completing this step, you will have a template that you can build onto for your future projects.


  1. Start by opening Unreal Engine from the Epic Games Launcher. The Project Browser will appear.

  2. Click on the New Project tab, then in the Blueprint tab, select Third Person. We will need to give our project a name, so we will use "Quick Start." For the purpose of this tutorial we will not need Starter Content, so you can set that property to No Starter Content. You can now click Create Project.


End Result

After creating our project, and once the Unreal Editor has finished loading, you will be presented with the Main Editor Interface shown below. In the Content Browser, you will see various folders for the Blueprint Third Person Template that we will use in the next steps.

Click image for full size.

In the next step, we will start by setting up a new Physics Asset for our Third Person Character that will be used for our Capsule Shadows.

Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback