5 - On Your Own!

This step offers some additional things to try with your sample scene and links to more documentation.

Windows
MacOS
Linux

Course:lighting-essential-concepts-and-effects|Lighting Essential Concepts and Effects|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLightingEssentials_Topic_1920x1080-1920x1080-3e04dcaf168d9a530720df1573b417807ae00784.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLighting-Essential-Concepts-and-Effects-1000x1000-14831d7f280345717b0bdd66be9422b40ffb91bd.png?resize=1&w=300 Course:introducing-global-illumination|Introducing Global Illumination|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2F105_GlobalIllum%281200x675%29-1200x675-97270dbdc7595455b4c9acf0e83bf01da8efbfd4.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2FIntroducing-Global-Illumination-1000x1000-af5267ea2a6721b1cc73af7825d226aedbbaf5ce.png?resize=1&w=300

Now that you have created a sample Shadow Physics Asset for Capsule Shadowing, you can try some of the following on your own:

  • Try using different lighting angles, or time-of-day scenarios, for mid-day, dusk, or evening.

  • Adjust the Light Source Angle of your Directional Light to soften your Capsule Shadow in areas that are directly lit so that your character blends in with surrounding shadows.

  • Add some closed off areas with doorways and windows (or something similar) to a cave opening, to get contrasting light that gives directionality for the light source when Capsule Indirect Shadow is enabled.

  • Use the setting for Capsule Indirect Shadow Min Visibility in your Character's Details panel to blend the soft shadow's intensity with your environment.

  • Add some additional capsule bodies for the arms of your character for shadowing when it's near wall surfaces, like with a cover system, or if your character goes prone.

For more information on topics covered in this Quick Start guide, see the Unreal Enditor Manual .

Tags
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback