When you're developing your games, you will find that there are situations where dynamic lighting is the best choice for your levels, like those with long view distances or ones
where you have a large open world. In instances like this, precomputed lighting can be inefficient or too demanding on the target system's resources. Ray Traced Distance Field Shadows,
also referred to as Distance Field Shadows, enables you to shadow at farther distances than traditional Cascaded Shadow Maps (CSM) with a Directional Light.
In this guide, you'll learn how to enable Distance Field Shadowing for different Light Types, including Directional, Point, and Spot Lights.