Scene Fringe (Chromatic Aberration)

Chromatic aberration effect that simulates the color shifts near the edges of real-world camera lenses.

Windows
MacOS
Linux

Scene Fringe is a chromatic aberration effect that simulates the color shifts in real-world camera lenses. The effect is mostly noticeable near the edges of the image.

Without Scene Frigne

With Scene Fringe

Scene Fringe settings can be located under Scene Color in the Post Process Settings.

Property

Description

Fringe Intensity

A scaling factor that controls how much shifting occurs.

Scene Fringe Intensity - 0

Scene Fringe Intensity - 1

Scene Fringe Intensity - 5

0.0

1.0

5.0

Fringe Saturation

A scaling factor that controls the saturation of the shifted colors. Lower values produce a more blurred result, while higher values make the color shifting much more pronounced.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback