4. End Result

Going over using the Fluid Surface Blueprint.


When all of the various pieces of the fluid surface Blueprint have been connected, and the fluid surface Blueprint has been compiled and saved, add it to a level. Once placed in a level, you can play the level and then interact with the fluid surface Blueprint by holding down the left mouse button to shoot at it or by walking over it with your character. Below are some videos that show both these types of interaction.

  • This video shows what happens when you shoot at the fluid surface Blueprint.

  • This video shows what happens when you walk over the fluid surface Blueprint with a Pawn-based character.

  • Here is a copy of the entire completed fluid surface Blueprint.

    Copy Node Graph


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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