4. End Result

Going over how to use the Blueprint Height Map Painter.

Windows
MacOS
Linux

Now that all of the required parts for the Height Field Painter Blueprint have been setup, it is now time to see the Height Field Painter in action. In the following section, we will go over how to use the Height Field Painter in your UE4 project.

Using the Height Field Painter Blueprint

  1. Locate the Height Field Painter Blueprint in the Content Browser and then drag it into your level, positioning it to fit your level's needs.

    HFP_BP_Use_00.png

  2. Press the Play button on the Main Toolbar and then navigate your player so that they are in front (or very close) to the Height Field Painter Blueprint that was placed in the level.

    HFP_BP_Use_01.png

End Result

To raise the height of the surface position so that the crosshair is at a desired position, hold down the left mouse button to raise the height of the Static Mesh. If you continuously hold down the left mouse button while moving the mouse around, you will continue to raise the height of the Static Mesh. If everything has been setup correctly, you should have something similar to the following video.

While this is just one way you can manipulate Static Meshes vertices using Blueprints & Render Targets, the creative possibilities are almost endless. From creating impact effects that can deform both players and the environment, to allowing players to have a real effect on the worlds they play in, the Height Field Painter Blueprint can be adopted to fit many different gameplay roles and requirements.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback