Since the Sequence is embedded within the Actor Blueprint, it has no dependencies and can play in any level or can be duplicated without any issues.
In our example we've set the Sequence to Auto Play, however, you can also use the Event Graph to script when the Sequence should Play.
Above, upon Event BeginPlay we have allowed the Actor to receive input from a Player Controller.
When the P key is pressed, we take the Actor Sequence Component and get the Sequence Player which allows us to make a call to the function Play to start playing the Sequence.
You can use any method you desire to make the call to the Play function if you prefer not to have the Sequence Auto Play upon level load.