Sequencer - How To's

A How To Guide for creating cinematic sequences with the Sequencer Editor.

See Also

The Sequencer - How To... pages provide step-by-step examples on how to work with the Sequencer Editor in various capacties inside Unreal Engine 4. Whether you would like to learn how to animate a character, setup up multi-camera sequences or learn about working with cameras in general, these pages will guide you each step of the way. Reference links are also included to provide more detailed documentation of the systems and content being outlined in each guide.

Refer to the table below for more information and click each link to view its contents.


Enabling Cinematic Viewports 4.21 Working with Audio Tracks 4.15 Fading In/Out a Scene 4.20 Adjusting Speed of a Scene 4.20 Using Auto-Key in Sequencer 4.18 Using Frame Markers in Sequencer 4.21 Converting Matinee Files to Sequencer 4.23


Shooting from a Camera Rig Rail 4.20 Using the Geometry Cache Track 4.22 Rendering Out Cinematic Movies 4.21 Applying Burn Ins 4.13 Shooting from a Camera Rig Crane 4.14 Blending Animations & Properties 4.17 Using Cine Camera Actors 4.12 Animating Material Parameter Collections 4.16 Creating Shots and Takes 4.12 Triggering Sequences from Gameplay 4.18 Keeping or Restoring Changes Made by Sequencer 4.16 Working with Tracks in Sequencer 4.20 Working with Camera Cuts 4.20 Calling Events through Sequencer 4.21


Blending Gameplay and Sequencer Animation 4.17 Using Embedded Sequencer Animations in Blueprints 4.16 Actor Rebinding in Blueprints with Sequencer 4.18 Controlling Anim Instances with Sequencer 4.20 Applying Custom Burn Ins 4.13 Importing & Exporting Edit Decision Lists (EDLs) 4.13 Blending Multiple Transform Tracks 4.17 Creating Spawnables 4.12 Using the Level Visibility Track 4.12 Subscenes & Compositing 4.12 Recording to Sequencer 4.14 Blending Animation Blueprints with Sequencer 4.19

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