Static Meshes Category

Customized controls for viewing and modifying the StaticMesh assets applied to all components of an Actor.

Windows
MacOS
Linux

The Static Mesh category in the Details panel is only displayed when the selected Actor(s) are StaticMeshActors or InterpActors. It promotes the normally buried StaticMesh property of the Actor's StaticMeshComponent, making it a first-class citizen and displays it using a customized widget that includes a thumbnail along with the usual Object reference property controls.

staticmesh.png

In addition, when a StaticmeshActor is selected, the category contains advanced controls that can be exposed by clicking the button_advanced_controls.png button.

staticmesh_advanced.png

For generating BlockingVolumes using various preset methods.

Control

Description

button_blocking_volume.png

Generates a BlockingVolume from the StaticMesh to use as collision using one of the following methods:

Method

Description

Blocking Volume

Creates a BlockingVolume in the shape of a cube with the dimensions of the StaticMesh's bounding box.

Heavy Convex Volume

Creates a convex BlockingVolume from the StaticMesh's geometry with a NormalTolerance of 0.01.

Normal Convex Volume

Creates a convex BlockingVolume from the StaticMesh's geometry with a NormalTolerance of 0.15.

Light Convex Volume

Creates a convex BlockingVolume from the StaticMesh's geometry with a NormalTolerance of 0.50.

Rough Convex Volume

Creates a convex BlockingVolume from the StaticMesh's geometry with a NormalTolerance of 0.75.

NormalTolerance

The rejection tolerance. When figuring out which planes to cut the blocking volume cube with

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback