Mesh Paint Overview

A down-and-dirty quick guide to getting your feet wet with Mesh Paint Mode.


The Mesh Paint tool enables you to paint vertex colors on Static Meshes interactively in the Level Viewport. You can paint multiple instances of a single Mesh with unique color/alpha values, and use that data however you want in your Materials.

Color data can be visualized directly, enabling you to edit multiple Meshes at the same time. Also, using Blend Weights enables you to blend multiple textures using linear interpolation.

Most of the vertex painting features are pretty easy to learn, so if you want to jump right in, here are the basic steps:

The following sections describes the process in more detail, including the various brush settings and how Materials are configured.

Activating Mesh Paint Mode

In order to use the Mesh Paint tool, you need to enter Mesh Paint mode. Just click the Paint Brush button on the Modes panel.


This displays the Mesh Paint tab of the Modes panel.


While in Mesh Paint mode you can still perform most common Editor actions, such as camera movement and selection. However certain features are disabled, such as translating objects.

To exit Mesh Paint mode, you can click another Editor mode button.


When the Editor is in Mesh Paint mode, the perspective Viewport will be in Real Time Mode by default. To change this or other Viewport settings, click the dropdown arrow in the upper left corner of your Viewport. This opens the Viewport Options menu.

Click image for full size.

Select Skin

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