Level Editor Modes

An overview of the set of tools used to control the current the Level Editor mode

Windows
MacOS
Linux

The Level Editor can be put into different editing modes to enable specialized editing interfaces and workflows for editing particular types of Actors or geometry.

To display a selection of modes, in the Level Editor Toolbar, open the Modes dropdown.

Modes_dropdown.png

Icon

Mode

Shortcut

Description

LE_Tools_Select.png

Select

Shift + 1

Activate Select mode to select Actors in your scene.

LE_Tools_Landscape.png

Landscape

Shift + 2

Activate Landscape mode to edit Landscape terrains.

LE_Tools_Foliage.png

Foliage

Shift + 3

Activate Foliage mode to paint instanced foliage.

LE_Tools_Brush.png

Brush Editing

Shift + 4

Activate Brush Editing mode to modify Geometry Brushes.

LE_Tools_MeshPaint.png

Mesh Paint

Shift + 5

Activate Mesh Paint mode to paint vertex colors and textures on Static Mesh Actors directly in the viewport.

Modes change the primary behavior of the Level Editor for a specialized task, such as moving and transforming assets in the world, sculpting landscapes, generating foliage, creating geometry brushes and volumes, and painting on meshes. Modes panels contain a selection of tools tailored to the selected editing mode.

Landscape_Panel.png

The Landscape panel

You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.

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