Level Editor Modes

Set of tools used to control the mode the Level Editor is currently in, reshape the builder brush, and create new Brush geometry and volumes.

Windows
MacOS
Linux

The Modes panel contains a selection of various tool modes for the Editor. These change the primary behavior of the Level Editor for a specialized task, such as placing new assets into the world, creating geometry brushes and volumes, painting on meshes, generating foliage, and sculpting landscapes.

LE_Tools2.png

You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by Right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To once again display a panel that you have closed, click that panel's name on the Window menu.

The Modes represent different editing modes the Level Editor can be put into, enabling specialized editing interfaces and workflows for editing particular types of Actors or geometry.

Tool

Description

Shortcut

LE_Tools_Placement.png

Activates Place mode for placing Actors in your scene.

Shift + 1

LE_Tools_MeshPaint.png

Toggles Paint mode for painting vertex colors and textures on Static Mesh Actors directly in the viewport.

Shift + 2

LE_Tools_Landscape.png

Toggles Landscape mode for editing Landscape terrains.

Shift + 3

LE_Tools_Foliage.png

Toggles Foliage mode for painting instanced foliage.

Shift + 4

LE_Tools_Brush.png

Toggles Geometry Editing mode for modifying Brushes to geometry.

Shift + 5

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback