Level Editor Toolbar

Collection of commands that provide quick access to commonly used tools and operations.

Windows
MacOS
Linux

The Toolbar panel provides quick access to commonly used tools and operations.

toolbar.png

Command

Description

button_Toolbar_Save.png

Save the current level.

SourceControl.png

Connect to or assign your Source Control solution.

toolbar_Modes.png

Display the menu of Editor Modes options. Select an option to display its panel and corresponding toolbar. See Level Editor Modes for more information.

button_Toolbar_Content.png

Open the Content Browser , displaying all of the content assets contained in your Project. This is where you go to create, import, and edit all content.

button_Toolbar_marketplace.png

Open the Epic Games Launcher on the Unreal Engine Marketplace page.

button_Toolbar_View.png

Open the Settings menu to display commonly used options that control selection, editing, and previewing aspects of the Level Editor.

button_Toolbar_blueprints.png

Open the Blueprints menu to access options to create or edit any Blueprints in the world, including opening the Level Blueprint for the current level in the Blueprint Editor . This menu also provides quick access to setting up the framework for your game (for example, game rules, player type, HUD, and so on) from within the editor.

button_toolbar_Cinematics.png

Create a new level sequence or master sequence.

button_toolbar_build.png

Perform a the build operation on all levels (persistent and streaming) that are open in the editor. Building precalculates as much data as possible relating to various aspects of the level. For instance, static lighting (such as lightmaps, shadows, and global illumination) and geometry are calculated during this process. Click the arrow to display the Build Options menu.

button_Toolbar_PlayIn.png

Start the game in normal play mode. Click the arrow to display the Play Options menu. See the Play In Editor section for more information.

button_Toolbar_launch.png

Launch the current map on any supported platforms. Click the arrow to access the list of connected devices.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback