This page covers all necessary information about localizing text, including text literals, text formatting, text generation, string tables, and other topics.
An overview of the elements involved in localizing your project.
This page describes String Tables when used for Text Localization.
Asset localization allows you to completely replace one asset with another on a per-culture basis.
This page describes the various localization tools available in Unreal Engine 4.
This page describes some ways to optimize your team's localization pipeline.
This page describes querying, applying and overriding the active culture. It also discusses the localization preview, culture remapping, and culture restrictions.