Chaos Destruction

Outlines where to find learning resources for the Chaos Destruction system within Unreal Engine 4.


Chaos is Unreal Engine's high-performance physics and destruction system. With Chaos Destruction, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction and unprecedented artist control over content creation.


Depending on which build you choose to use, you may not need to enable the Chaos plugin.

  • If you are using a standard build of Unreal Engine 4.26, or an earlier version, Chaos Destruction tools must be enabled and compiled using a Source build.

  • For users choosing to use the UE_4.26Chaos build, or a later version, Chaos is enabled by default. For more information, refer to the Chaos Destruction Overview documentation linked below.

Below you will find links to additional documentation regarding the Chaos Destruction tools. If you are new to Chaos, it is recommended that you check out the Starting Out section, which includes an overview of the system to quickly get you up and running with the toolset.

Starting Out

Further Reading

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback