Create a Physical Material

Windows
MacOS
Linux
  1. From the Content Browser, click Add/Import -> Physics -> Physical Material or right-click in the Content Browser -> Physics -> Physical Material.

    PhysMatCreate.png

  2. Select the Physical Material Class.

    SelectPhysicalMaterialClass.png

  3. Double-click the new Physical Material to open it.

    NewPhysicalMaterial.png

  4. Adjust the Properties.

    AdjustProperties.png

  5. Click Save .

See the Physical Material Reference for information on the properties in the Physical Material.

Select Skin
Light
Dark
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback