Assign a Physical Material in the Static Mesh Editor

Physical Materials User Guide: the creation and application of Physical Materials.

Windows
MacOS
Linux

Static Meshes have both Simple Collision (the Physics Bodies that you create in your 3D art package or in the StaticMesh Editor) and Complex Collision (per poly collision) which can be composed of a number of different materials each with their own differing Physical Materials. To set the Complex Collision Physical Material see: Assign a Physical Material to a Material .

To set the Simple Collision Physical Material for a Static Mesh:

  1. Double-click a Static Mesh in the Content Browser to open it in the Static Mesh Editor.

    StaticMeshes1.png

  2. Use the Simple Collision Physical Material dropdown in the Collision category to select the desired Physical Material.

    StaticMeshes2.png

  3. Click Save.

Select Skin
Light
Dark
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback