Assign a Physical Material in the Static Mesh Editor

Physical Materials User Guide: the creation and application of Physical Materials.


Static Meshes have both Simple Collision (the Physics Bodies that you create in your 3D art package or in the StaticMesh Editor) and Complex Collision (per poly collision) which can be composed of a number of different materials each with their own differing Physical Materials. To set the Complex Collision Physical Material see: Assign a Physical Material to a Material .

To set the Simple Collision Physical Material for a Static Mesh:

  1. Double-click a Static Mesh in the Content Browser to open it in the Static Mesh Editor.


  2. Use the Simple Collision Physical Material dropdown in the Collision category to select the desired Physical Material.


  3. Click Save.

Select Skin
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