Creating a New Physics Body in PhAT

This how-to covers the procedures for creating new Physics Bodies in a Physics Asset using the Physics Asset Tool.

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  1. Right-click an already existing Physics Body or a Bone in the Skeleton Tree panel.

  2. In the Context Menu under the Add Shape submenu, select the type of Physics Body you wish to add using the left mouse button.

    • If the Bone in the Skeleton Tree panel does not already have a Physics Body attached to it, the only option in the Context Menu is Add Body.

    • Finally, you can just double-click a bone that does not have a Physics Body in the Hierarchy Panel to "Add Body."


You should see that a corresponding body shape has been added (and parented) to the selected bone!

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