Testing Physics Assets

This how-to covers the basics for testing your Physics Assets in the Physics Asset Tool.

Windows
MacOS
Linux
On this page

This page covers the basics of testing a Physics Asset in the Physics Asset Tool.

Testing

Simulate_Options.png

Selecting Simulation from the dropdown menu under the toolbar arrow icon will allow you to test your Physics Asset.

SimPhAT.png

  • When the No Gravity option is enabled, the entire Physics Asset is simulated but gravity is not turned on, enabling you to ctrl+click to poke the Physics Bodies in a zero gravity environment. This is useful for finding any interpenetrating Physics Bodies or Limited Physics Constraints already outside of their limits.

  • You can also simulate a chain of joints by toggling on Selected Simulation. This option only simulates the Physics Bodies you have selected (you can select more than one) and those down the hierarchy from the selected Physics Bodies. For example, if you select the shoulder, the entire arm will be simulated.

Select Skin
Light
Dark
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback