ARKit Prerequisites

Apple's ARKit prerequisites and setup for augmented reality.

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Support for iOS devices is not new to the Unreal Engine. If you are already working with Unreal Engine and iOS devices, you may not require any additional configuration to start working with augmented reality and Unreal Engine.

General Prerequisites

The basic configuration of Unreal Engine and iOS devices is covered in detail in the iOS Game Development section of the Unreal Engine documentation.

Starting with Unreal Engine 4.23.1, all ARKit versions require Xcode 11 or greater.

ARKit 1.5 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.20 or greater installed.

  • Xcode 9 or greater installed.

  • A supported, configured, and connected handheld iOS device.

ARKit 2.0 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.20 or greater installed.

  • Xcode 10 or greater installed.

  • A supported, configured, and connected handheld iOS device.

ARKit 3.0 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.23.1 or greater installed.

  • Xcode 11 or greater installed.

  • A supported, configured, and connected handheld iOS device.

ARKit 3.0 is only supported on devices with iOS 13, A12/A12X Bionic chips (or later), the Apple Neural Engine (ANE), and a TrueDepth Camera, such as the iPhone XS, iPhone XS Max, iPhone XR, and the 11-inch and 12.9-inch 2018 iPad Pros.

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