Microsoft HoloLens 2 Development

An introduction to getting started with Unreal and the Microsoft HoloLens 2.

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Developers are now able to begin creating for the HoloLens 2. You have access to APIs for the platform’s unique features, such as streaming and native deployment, finger tracking, gesture recognition, meshing, voice input, spatial anchor pinning, and more. You can build an AR game or an enterprise application. And with robust emulator support, it doesn't matter if you have a device already or are still eagerly awaiting delivery—you can get started right away with Unreal Engine and HoloLens 2 development.

Getting Started

How-Tos

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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