Android Device Compatibility

Device compatibility for developing with Android.

Windows
MacOS
Linux

Unreal Engine 4 (UE4) supports a wide range of Android devices. While we try to test many of the most popular devices, not all devices are tested internally. The device profiles listed below are meant as a guideline.

Base Android Device Profile - Is the device profile used by all Android profiles unless otherwise specified per device.

Android Device Profile

Console Variable

Value



r.MobileContentScaleFactor

1

r.BloomQuality

0

r.DepthOfFieldQuality

0

r.LightShaftQuality

0

r.RefractionQuality

0

r.ShadowQuality

2

slate.AbsoulteIndices

1

Android device profiles are separated into buckets to help better cover the wide range of Android GPU's. These buckets are meant as defaults and it is recommended that you create custom device profiles to meet the needs of your project.

Android_High

Android_Medium

Android_Low

Console Variable

Value

Console Variable

Value

Console Variable

Value







r.MobileContentScaleFactor

1

r.MobileContentScaleFactor

0.8

r.MobileContentScaleFactor

0.5

r.BloomQuality

1

r.BloomQuality

1

r.BloomQuality

0

r.DepthOfFieldQuality

1

r.DepthOfFieldQuality

0

r.DepthOfFieldQuality

0

r.LightShaftQuality

1

r.LightShaftQuality

0

r.LightShaftQuality

0

r.RefractionQuality

1

r.RefractionQuality

0

r.RefractionQuality

0

r.ShadowQuality

2

r.ShadowQuality

2

r.ShadowQuality

1

Device Profile

GPU

Android_High

Adreno 330-6xx, Mali T8xx, Mali T7xx, Mali G76, Mali G72, Mali G71, Tegra K1

Android_Medium

Adreno 320, Power VR54x, Mali T6xx, Tegra 4

Android_Low

Adreno 2xx, IntelHD, Mali 4xx

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