6. On your Own

Read more about Android development with Unreal Engine.


The following section will go over some things that you can do on your own to practice and refine your skills at deploying UE4 projects to Android devices.

Now that we have gone over how to get your UE4 project packaged and ready to be tested on your Android device, try and accomplish the following using what you have learned from this Quick Start guide.

  • Create a new project using one of the default templates and then try and get that project running on your Android device.

  • Try packaging your project using different Android Texture formats and see which ones will work for your Android device.

  • Check the size of your package, and then, using the Reducing APK Package size document, try reducing the size of your packaged game.

  • Check out the Gear VR Debugging document and then try to deploy your project to an Android device over a wireless network.

The following selection of links can help you with everything from which Android devices will work with UE4 to things you should consider when creating content that is aimed at mobile devices. If you have not gone through these links before it is highly recommended that you do as they contain a plethora of valuable information.

For more information about device compatibility and performance, checkout the following links:

For more information about designing game content and levels for mobile devices checkout the following links:

You can also preview your mobile game without deploying to a device by using the Mobile Previewer .

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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