iOS Device Compatibility

iOS device compatibility reference.

Windows
MacOS
Linux

Unreal Engine 4 (UE4) currently supports iOS 11 and above. The following charts give information about device-specific compatibility for Engine features. 

We have not yet tested all iOS devices but this table will give you an idea what features we expect to work well on each device. We plan to expand and refine this section as new devices are released and we broaden the devices we are testing in house.

Feature

Console Variable

Devices which Console Variables enabled by Default

Bloom

r.BloomQuality

iPhone 5s and above
iPad Air 2 and above

Depth of Field

r.DepthOfFieldQuality

iPhone 5s and above
iPad Air 2 and above

Light Shafts

r.LightShaftQuality

iPhone 5s and above
iPad Air 2 and above

Refraction

r.RefractionQuality

iPhone 5s and above
iPad Air 2 and above

Mobile Content Scale Factor is a way to scale the resolution of your project to best fit the screen resolution of the mobile device being used to view your project. You can create and store multiple device profiles by creating a new configuration (.ini) file called DefaultDeviceProfiles.ini in your project's config folder.

Device

Scale Factor

Native Resolution

In Game Resolution

iPhone 5s, iPhone SE, iPod Touch 6

2

1136x640

1136x640

iPhone 6, iPhone 6s, iPhone 7, iPhone 8

2

1134x750

1136x750

iPhone 6 Plus, iPhone 7 Plus, iPhone 8 Plus

2

1920x1080

1920x1080

iPhone XR, iPhone 11

2

1792x828

1792x828

iPhone X, iPhone XS, iPhone 11 Pro

3

2436x1125

2436x1125

iPhone XS Max, iPhone 11 Pro Max

3

2688x1242

2688x1242

iPad Pro

2

2732x2048

2732x2048

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