2. Create Your Project

Create your Unreal Engine game project.

On this page

This step is not necessary at this point, but it is always good to have a project ready to test deploy. You can skip this section if you already have a project prepared.




In the following section, we will go over setting up a new Unreal Engine 4 (UE4) project that can be launched or install on your iOS device.

  1. First open up the Unreal Project Browser to the New Project tab.


  2. Next, select a Blueprint based Third Person as the template with the following project settings. When completed press the Create Project button to create the project and load the UE4 Editor.

    • Mobile/Tablet

    • Scalable 3D or 2D

    • No Starter Content


End Result

When completed the UE4 Editor will launch, loading the newly created project like in the image below.


The PC-only workflow described in this guide requires a pure Blueprint only project. If you wish to use any code in your project, you will also need a Mac to compile the code. You can follow the Building for iOS on Windows page to develop code-based projects for iOS on a PC.

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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