Learn to use this Early Access feature, but use caution when shipping with it.
This feature is Early Access.
Features available in Early Access give you the opportunity to learn how they work, plan your pipeline, and create test content. You should use caution when using these features in production, as we are still working to get to shipping-quality performance, stability, and platform support. We support backward compatibility for assets, and the APIs for these features are stable.

Pixel Streaming

PixelStreaming_Banner_01.png

Images courtesy of McLaren

With Pixel Streaming, you run a packaged Unreal Engine application on a desktop PC or a server in the cloud, along with a small stack of web services that are included with the Unreal Engine. People connect using any modern Web browser on their platform of choice, whether desktop or mobile, and stream the rendered frames and audio from the Unreal Engine application. There's no need for users to install or download anything. It's just like streaming a video from YouTube or Netflix — except that users can also interact with the application using keyboard, mouse, touch input, and even custom HTML5 UI that you create in your player Web page.

Getting Started

Guides

Reference