Pixel Streaming

Run your Unreal Engine application on a server in the cloud, and stream its rendered frames and audio to browsers and mobile devices over WebRTC.

Windows
MacOS
Linux

Images courtesy of McLaren

With Pixel Streaming, you run a packaged Unreal Engine application on a desktop PC or a server in the cloud, along with a small stack of web services that are included with the Unreal Engine. People connect using any modern Web browser on their platform of choice, whether desktop or mobile, and stream the rendered frames and audio from the Unreal Engine application. There's no need for users to install or download anything. It's just like streaming a video from YouTube or Netflix — except that users can also interact with the application using keyboard, mouse, touch input, and even custom HTML5 UI that you create in your player Web page.

Getting Started

Guides

Reference

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback