This tutorial will show you how to create Components, put them into a hierarchy, control them during gameplay, and use them to move your Pawn around a world that contains solid objects.
1. Creating and Attaching Components
2. Configuring Input and Creating a Pawn Movement Component
3. Coding Our Pawn Movement Component's Behavior
4. Using Our Pawn and Components Together
5. Playing in Editor
6. On Your Own!