2 - Implementing your Character

How to implement your First Person Shooter character.

Prerequisite Topics

This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

On this page

FreeMovingCamera.png This is what you'll see at the end of this section.


The purpose of this section is to show you how to implement your First Person Shooter character.


By the end of this section of the tutorial, you'll be able to:

  • Make a New Character

  • Set-up Axis Mapping

  • Implement Character Movement Functions

  • Implement Mouse Camera Control

  • Implement Character Jumping

  • Add a Mesh to your Character

  • Change the Camera View

  • Add a First Person Mesh to your Character


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback