4.1 - Animating your Character

Learn how to animate your First Person Shooter character.

Windows
MacOS
Linux

During this step, we're going to get some animations into our game.

Importing Animations

Before getting started, download and extract the provided animations from the following link:

  1. Right-click in the Content Browser and select New Folder.

    RightClickImport.png

  2. Name this new folder "Animations".

  3. Double-click on the folder to open it.

  4. Locate the five animation files, namely:

    • FPP_Idle.FBX

    • FPP_JumpEnd.FBX

    • FPP_JumpLoop.FBX

    • FPP_JumpStart.FBX

    • FPP_Run.FBX

  5. Right-click in the "Animations" folder and click Import to /Game/Animations/... to begin importing the animations.

    ImportAnimations.png

  6. Select HeroFPP_Skeleton under the Select Skeleton heading, then click Import All to import all of the animations.

    SelectHeroFPP_Skeleton.png

  7. You should now have all five animations inside of the Animations folder in the Content Browser.

    ImportedAnimations.png

  8. Click the Save button to save your imported files.

Creating the Animation Blueprint

  1. Click the Add New button and select Animation Blueprint.

    AddNewAnimBP.png

  2. Select AnimInstance as the Parent Class and choose /Game/HeroFPP_Skeleton as the Target Skeleton.

    CreateAnimBP.png

  3. Name the new animation blueprint "Arms_AnimBP".

  4. Double-click Arms_AnimBP to open the Blueprint Editor.

    DoubleClickAnimBP.png

Adding State Machine Transition Variables

  1. In the My Blueprint tab, click on the Add New button and select Variable.

    AddingNewVariable.png

  2. Make the variable a Boolean and name it "IsRunning".

  3. In the My Blueprint tab, click on the Add New button and select Variable.

  4. Make the variable a Boolean and name it "IsFalling".

  5. You should now have two animation transition variables that will drive the animation's state machine.

    Click on the image to zoom in.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback