4.4.2 - Add Idle to Jump Start Transition

Learn how to add idle to jump start state transitions your First Person Shooter character's animation state machine.


During this step, we're going to set the idle to jump start transition.

  1. Return to the Arms State Machine graph and drag a wire from the Idle state to the JumpStart state.


  2. Double-click the transition to edit it.

  3. Control-click on IsFalling in the My Blueprint tab and drag into the graph to create a Get Is Falling node.

  4. Connect the output Boolean pin from the Get Is Falling node to the input Boolean Can Enter Transition pin on the Result node.


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