4.4.3 - Add Run to Jump Start Transition

Learn how to add run to jump start state transitions your First Person Shooter character's animation state machine.

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During this step, we're going to set the run to jump start transition.

  1. Return to the Arms State Machine graph and drag a wire from the Run state to the JumpStart state.

    RuntoJumpStart.png

  2. Double-click the transition to edit it.

  3. Control-click on IsFalling in the My Blueprint tab and drag into the graph to create a Get Is Falling node.

  4. Connect the output Boolean pin from the Get Is Falling node to the input Boolean Can Enter Transition pin on the Result node.

    IsFallingtoResult.png

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