4.4.5 - Add Jump Loop to Jump End Transition

Learn how to add jump loop to jump end state transitions your First Person Shooter character's animation state machine.

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During this step, we're going to set your jump loop to jump end transition.

  1. Return to the Arms State Machine graph and drag a wire from the JumpLoop state to the JumpEnd state.

    JumpLooptoJumpEnd.png

  2. Double-click the transition to edit it.

  3. Control-click on IsFalling in the My Blueprint tab and drag into the graph to create a Get Is Falling node.

  4. Drag off the output Boolean pin on the Get Is Falling node and create a Not Boolean node.

  5. Connect the output pin from the Not Boolean node to the input pin of the Can Enter Transition pin on the Result node.

    IsNotFalling.png

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