4.4.5 - Add Jump Loop to Jump End Transition

Learn how to add jump loop to jump end state transitions your First Person Shooter character's animation state machine.


During this step, we're going to set your jump loop to jump end transition.

  1. Return to the Arms State Machine graph and drag a wire from the JumpLoop state to the JumpEnd state.


  2. Double-click the transition to edit it.

  3. Control-click on IsFalling in the My Blueprint tab and drag into the graph to create a Get Is Falling node.

  4. Drag off the output Boolean pin on the Get Is Falling node and create a Not Boolean node.

  5. Connect the output pin from the Not Boolean node to the input pin of the Can Enter Transition pin on the Result node.


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