4.4.6 - Add Jump End to Idle Transition

Learn how to add jump end to idle state transitions your First Person Shooter character's animation state machine.

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During this step, we're going to set your jump end to idle transition.

  1. Return to the Arms State Machine graph and drag a wire from the JumpEnd state to the Idle state.

    JumpEndtoIdle.png

  2. Double-click the transition to edit it.

  3. Right-click in the graph, search for and select the TimeRemaining for 'FPP_JumpEnd' node.

  4. Drag off the Time Remaining output pin and add a <= (float) node using the Context Menu.

  5. Enter 0.1 in the other output field on the <= (float) node and then wire the Boolean outputpin from that node to the Can Enter Transition input pin of the Result node.

    TimeRemaining.png

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