First Person Shooter Tutorial

Learn how to implement mechanics for a First Person Shooter game.

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MacOS
Linux
Prerequisite Topics

This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

On this page

FPS_CoverImage.png This is what you'll see at the end of this tutorial.

If you're brand new to Unreal Engine 4 (UE4), you'll probably want to read our Programming Quick Start guide to start learning C++ in UE4. For this tutorial, we're going to assume that you already know how to create a project, add C++ code to it, and configure input in the Unreal Editor. If you've already been exposed to C++ in UE4, but you're still not sure how to create a Pawn class or configure input, the Player Input and Pawns tutorial would be a great place to start learning the C++ concepts and skills you'll need to get started.

Goals

The purpose of this tutorial is show you how to build a basic First Person Shooter (FPS) using C++.

Objectives

By the end of this tutorial you'll be able to:

  • Set up a Project

  • Implement a Character

  • Implement a Projectile

  • Animate a Character

Sections

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